DECONSTRUCTING INSTALLATION ART © 2006

More recent excursions into synthetic identity and interactive narrative may be more elaborate but not necessarily more aesthetically sophisticated than the elegant simplicity of Courchesne’s  Portrait Number One. One notable recent instance is the interactive narrative installation 5 'til 12,  2006, created by the media art duo Knifeandfork (Sue Huang and Brian House) and exhibited at the University of California, Irvine’s Beall Center for Art+Technology.

The visitor is invited to watch four characters, on four monitors incorporated into pedestals spatially distributed in the gallery. The four characters recount the tragic, fictional, circumstances of a murder on the exhibition's opening night. The experience is unique for each visitor, as each story is generated by computer algorithms that select narrative particles somewhat similar to the ‘lexemes’ that Barthes used to break Balzac’s ‘Sarrasine’ into components. But the computer does not simply pull out random variations of lexemes, the selection is guided by the rules of the game-theoretical strategy referred to as the ‘Prisoner’s Dilemma’.

Like Breitz’s Becoming, 5 'til 12  is based on cinematic narrative, specifically Akira Kurasawa’s film Rashoman, 1950. Broadly speaking Rashoman is in the genre of the courtroom drama but the tale is not set in a courtroom but in the poetically dramatic setting of Kyoto's crumbling Rashomon gate, where people involved in a recent crime—the rape of a woman and the murder of a man possibly by a bandit—seek shelter from a rain storm. In each of the four versions the characters and particular details are consistent. Yet there are also significant differences. The bandit pleads guilty to the murder but denies the charge of rape, claiming consent. The woman’s story confirms that the bandit attacked her, but suggests that she may have murdered the dead man. The dead man's account, told via a medium, tells a tale of rape and suicide. The last witness is the only one not directly involved but he tells the least convincing story due to the fact that it seems to interweave elements of the stories that have already been told. Brian House notes that Rashomon is: ‘about the subjectivity of the narratives and how objective truth is elusive ... really all of their stories are valid in a certain way. We were fascinated by  that’ (Knifeandfork 2006). House also notes that another aspect of Rashomon that appealed to him and Sue Huang was that Kurasawa ‘uses the viewer as a character. The viewer  plays the part of a magistrate who receives the testimony of the characters in the story’ (Knifeandfork 2006). NEXT PAGE

ARTIFICIAL IDENTITY, SYNTHETIC CREATIVITY
Knifeandfork, 5 'til 12, 2006. Diagram of the exhibition layout showing the placement of the pedestal-monitors for each of the characters (Sue, Nathan, Amy, Brian).
Knifeandfork, 5 'til 12, Installation view showing the pedestal-monitors on which each of the characters is shown.